Here you go! I like the simple white background with just the logo better but I guess it could be worse.
After Infinite Undiscovery and Star Ocean 4, Resonance of Fate (also known as End of Eternity in Japan) is the third of recent RPGs by developer tri-Ace. It goes for a much more Western feel and look with more adult character, guns and trench coats.
The game offers some promise as its helmed by Takayuki Suguro who directed Valkyrie Profile 2: Silmeria and also worked Final Fantasy Tactics and Vagrant Story while at Squaresoft. But so far I’m not completely sold, we still haven’t any gameplay, the color tones feels bland and the mouth animation appears to be completely off.
We’ll have to see more before the end of year release to make a proper judgment though.
The Tokyo Game Show is under way and we got a new trailer along with a developer’s diary for one of the most anticipated games of the PlayStation 3.
Enjoy a small interview with Fumito Ueda followed by the new soothing trailer which sows a bit more of the creature.
A YouTube flash ad in Japan shows this image that clearly gives you the release date of December 17 2009 which has since been confirmed by Square Enix at an event, along with the price of ¥8,800.
Now let’s hope it comes soon after to our Western shores. At the same event Yoichi Wada mentioned the “international” version would come out in Spring 2010.
You can now cry for good reason. The great Yakuza series has had a ton of success in Japan but in the U.S. it’s a bit more complicated. The first game came to North America in September 2006 (about a year after Japan) but the game only featured English dub which didn’t fit the Tokyo setting so fans were a bit disappointed.
Two years later SEGA listened and released the sequel with Japanese voices and English subtitles… but the game sold very poorly despite critical praise. So now SEGA doesn’t think it is worth it to bother translating the game since it probably will sell very poorly again.
The problem I believe lies more with marketing, the Yakuza games were never greatly advertised, hell I only heard about them about a year ago or so. I am pretty sure there are a lot of people who have discovered the series recently and are planning to buy Yakuza 2, if not 1, to try it out.
It’s a real shame Yakuza 3 will most likely never make it here, especially since SEGA just announced Yakuza 4… which we will probably never see either.
Edit: Apparently the “no American release” is not an “official SEGA Statement” so there is still hope!
Do SO Want! NOW!
For some reason my DVR didn’t record the last episode of GTTV so I had missed it until now. a real shame too because it’s feature was Dante’s Inferno, a game I wanted to get more info on and am now eagerly awaiting!
The game is being developed by Visceral Games, the guys who brought us Dead Space last year, so you can expect good things.
The game looks truly amazing and if you’re interested I suggest you check out the full GTTV episode. But just to wet you appetite I’m posting the new trailer which plain rocks!
Now go to Hell!
If there’s one thing that the Internet has given us the opportunity it is to voice our opinions easily. It also allowed budding journalist (or people just wanting to rant) the opportunity to make video game reviews for the masses.
Most are forgettable but there are a few that stand out in there own right. One such man is Yahtzee, a crazy Brit (dare I say Rostbeef!) who lives in Australia and makes review in a very original way.
The appropriately called Zero Punctuation reviews are delivered at a rapid pace with no pauses whatsoever. They are also accompanied by some very nice simple animations to animate the video.
But I digress, we all know the big debate about which is the best game. inFAMOUS and [Prototype] came out very close to each other and both feature a sprawling open-box city with a hero who suddenly gains powers and must seek answers. There are obviously some differences but the similarities are also numerous and so it has spawned numerous debates, battles, wars…
Yahtzee reviewed both games and after his second reviews decided that the best game would be decided by getting a picture of the opposite team’s hero in a bra (drawn by the developers). Obviously this was a joke and no one expected much but Sucker Punch and Radical obliged, much to their credit.
Here are the results. Personally I prefer the inFAMOUS one made by Radical, it is more risky and really gives a good Drag Queen vibe. But Ben decided he prefered the other one, and to each his own obvisouly, so Sucker Punch won the contest and inFAMOUS was declared the better game!
Congratulations to Ben for his fun reviews and props to both developers for getting in on the joke and proving they are good sports.
While Max Payne 3 is being developed we are, as best as I can put it, cautiously hopeful. The game looks very different and developed by a new company so there is worry. But we shall wait until we actually play the game to pass final judgment.
If all else fails there is one game that could carry the torch. Necessary Force looks to be this game. I just discovered the debut trailer and it looks very promising.
The setting is very noir, looks to be set in a New York type town, featuring a gritty detective and even the music sounds very similar. It looks great and I will keep an eye on this one.
The issue being that is is developed by Newcastle, a Midway UK branch, who may go under soon…. Let us pray people.
The Max Payne series was known for a few things. The Bullet Time, the dark gritty New York ambiance and Max’s voice…among other things.
But this time things are different. Max is old, he’s not in NY but in Sao Paulo, Bullet Time has been done to death…. and we just learned that he had an operation on his vocal cords.
Rockstar announced that the actor who voiced Max to perfection int he first two games, James McCaffrey, will not be returning. The main explanation is that Max is older and so his voice has changed and the actor needs to reflects this.
Now I get the idea but I don’t know about you, my mom’s voice hasn’t changed dramatically in the 29 years I’ve known her… But let’s give them that.
What worries me is that Rockstar’s art director Rob Nelson stated that “All the Max Payne themes will remain intact – manipulation, betrayal, and the stuff that really made Max Payne“. But that’s not it! What Made Max Payne Max Payne was the noir ambiance, the NY setting, the moody soundtrack and of course Max’s thoughts being voiced by James McCaffrey.
I fear Rockstar will not be able to capture the feeling that Remedy gave to the series. But I will wait and hope.